Release 1.1

Tundra, a frost magic wielding melee hero, uses his spells to freeze and deal damage to his enemies.

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A Strategic Target

Eventide Fortress is one of the oldest fortifications built by the Order in defense of the Territories Humaine. The Fortress was built to protect Eventide Cove, the port of the Capital, from invaders. Losing the fortress to the Unchained leaves the Capital largely open to attack. While Eventide Fortress has a small rift of its own, losing the large, stable rift housed in the Capital at the Order Academy would be disastrous for the Territories Humaine.

Meeting of Nations

With Bionka and her forces gaining a foothold in the Territories Humaine, Cygnus, the Master of the Order, called for a meeting with Tundra, the Oathkeeper, at Eventide Fortress. Tundra brought with him his most decorated warriors as well as gifts for the Order--yeti hides, jewels, and pickled mammal-fish. The meeting was merely a diplomatic one; the Order and the grizzlies would have a lavish meal together and discuss the commitment of troops and weapons.

A Surprise Attack

During the meeting however, ships were sighted on the horizon. It was soon realized that these were the ships commandeered by Bloodspike the Brutal at Shark Island. Eventide Cove would soon be under attack. The Order and the grizzlies would have to act quickly if they were to secure Eventide Cove and keep the orcs from invading the Capital.

A Mysterious Magic

The grizzlies are known for their mastery of frost magic. Where this mastery comes from is unclear, but it is rumored that the grizzly royal palace houses a stable rift from which frost magic flows. This rift, if it exists, is most likely tethered to the grizzlies' home realm.

The Avalanche

With Bloodspike and his troops closing in, Tundra realized that quick, decisive action was necessary to secure victory. Tundra and his retinue of warriors charged into battle using their unique Avalanche spell. The sheer magnitude of the frost magic they unleashed froze the harbor and brought ice and snow to the fortress, freezing the orcs in their tracks and defeating Bloodspike and his army.

A Strategic Target

Eventide Fortress is one of the oldest fortifications built by the Order in defense of the Territories Humaine. The Fortress was built to protect Eventide Cove, the port of the Capital, from invaders. Losing the fortress to the Unchained leaves the Capital largely open to attack.

Meeting of Nations

With Bionka and her forces gaining a foothold in the Territories Humaine, Cygnus, the Master of the Order, called for a meeting with Tundra, the Oathkeeper, at Eventide Fortress. Tundra brought with him his most decorated warriors as well as gifts for the Order--yeti hides, jewels, and pickled mammal-fish. The meeting was merely a diplomatic one; the Order and the grizzlies would have a lavish meal together and discuss the commitment of troops and weapons.

A Surprise Attack

During the meeting however, ships were sighted on the horizon. It was soon realized that these were the ships commandeered by Bloodspike the Brutal at Shark Island. Eventide Cove would soon be under attack. The Order and the grizzlies would have to act quickly if they were to secure Eventide Cove and keep the orcs from invading the Capital.

A Mysterious Magic

The grizzlies are known for their mastery of frost magic. Where this mastery comes from is unclear, but it is rumored that the grizzly royal palace houses a stable rift from which frost magic flows. This rift, if it exists, is most likely tethered to the grizzlies' home realm.

The Avalanche

With Bloodspike and his troops closing in, Tundra realized that quick, decisive action was necessary to secure victory. Tundra and his retinue of warriors charged into battle using their unique Avalanche spell. The sheer magnitude of the frost magic they unleashed froze the harbor and brought ice and snow to the fortress, freezing the orcs in their tracks and defeating Bloodspike and his army.

Survival

Experience Eventide Fortress after the icy conflict in the Avalanche battleground. This battleground is available in survival mode and is recommended for players level 20 and above.

New Bosses

Snowflake

The frosty conditions have made the climate more comfortable for the yeti, who have made their way into the region. The most notorious of these yeti is the incorrigible Snowflake. When angered, Snowflake loves to lob deadly snowballs at her enemies. If encountered, it is best to get out of her way!

Iceberg, the Ice Lord

The release of frost magic has also attracted the attention of Iceberg, the Ice Lord. Always vigilant, Iceberg will seek out and punish those who misuse ice magic. He is not happy that the Unchained now have the power to use frost magic.

New Ice Minions

The frost magic unleashed at Eventide Fortress has had interesting and unforeseen consequences. Many of the Unchained minions that were caught by the Avalanche spell were imbued with frost magic. These "frosted" minions, or ice minions, can now use frost magic. However, their newfound power comes at a price: ice minions are highly susceptible to fire damage.

Release 1.1 Coming April 21 !

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Bloodspike in Chains

With his army defeated and all escape routes blocked by ice and snow, Bloodspike was captured by Tundra and the grizzlies. Tundra haughtily laughed off the battle, saying that, "Such a trifling conflict was not worthy of discharging his oath." The diplomatic talks continued, Cygnus and the Order warning Tundra that the war was far from over. At last, Tundra bid Cygnus farewell, pledging to continue to defend Eventide Cove and any other Order fortress that needed protection from the Unchained.

Bloodspike, now a prisoner of war, was taken by Tundra to Frostbite Fortress as a trophy and a symbol of the might of the grizzlies. In a cold, dank dungeon, Bloodspike's hate for the grizzlies festers as he plans his escape.